Study LeagueCoach walkthrough

For coaches

Coach walkthrough

Everything you need to run a team on Study League: a quick start you can print, tips for getting the most from it, a tour of your coach pages, and a short guide to each contest.

Quick start

Five steps from signing up to seeing your team’s progress.

  1. Make a coach account

    Choose Sign in, then I’m a coach and Create your coach account. You need an email address and a password of at least 8 characters. You can start right away; confirming your email can wait.

  2. Make a team

    Open a contest from the home page and choose its Team tab (in Chess, Teams & progress). Choose Create your first team, give it a name and school year (some contests also ask for a division or grade group), and you get a six-digit team code. Each team is for one contest.

  3. Give students the code

    Students go to studyleague.org/join and type it. Write it on the board, or use Copy join link or Print a class handout (a page with a QR code) on your roster. It isn’t a password: it only lets a student join. New code and Turn off joining are there for when you’re done.

  4. Students make their own accounts

    At /join, or in the box on the home page, a student types the code and chooses Check code. A new student then chooses I’m new here: the site gives them a username, so they never type their name; they write it down and pick a password, and your code is already filled in. A student with an account chooses I have an account and signs in. You can also make an account for a student yourself with Add student.

  5. Open the Team tab

    Your home page lists your teams; Open team goes straight to the roster. As students practice, it shows who is ready, who needs a check-in, and what each student should work on next.

Try it as a student

Every contest’s Team tab has Try it as a student, and your home page has Try them as a student. Your answers won’t count for any team, so you can see exactly what your students see before you hand out the code.

Getting the most from it

Your coach pages

Teams and codes

Your home page has a card for each team; Open team opens its roster. Each team belongs to one contest. Under Manage team you can make another team, Invite a coach (they get a private code that lasts 7 days and use Join a team), or archive the team.

A team card on the coach home page: Eagles, Number Sense, grades 4–6, 4 students, with an Open team button.
A team on your home page.

The roster

Students appear by username, with their grade. The team code sits above the roster with Copy, New code, Turn off joining, Copy join link and Print a class handout. Student logins lists every username and any password you set, ready to copy; a password a student chose isn’t on file, so use Reset student password to set one you can see. In a student’s Student & team tab you can add a Name on this device only: it stays in your browser and is never sent to Study League.

The roster: the team join code with Copy, New code, Turn off joining, Copy join link and Print a class handout, and a row for student brave-pixel-4454 with readiness, next lesson, tests and last practice.
The roster, with the team code above it.

Strength by area and test history

In most contests, Strength by area shows the whole team against each area of the test. Select a student for their own view: Strength & history lists the areas they have answered, their practice tests and rounds, and in some contests every saved answer. The roster’s Last test, Best and Last practice columns give the headline.

Strength by area for the team: one row per student, one column per area, each cell showing percent right with a Strong, Needs work or Not enough answers tag, or No answers yet.
The team’s Strength by area.
One student's Strength & history tab: grade 6, and areas such as Multiply by 11, tagged Strong, and Add near a hundred, tagged Needs work.
One student’s Strength & history.

What to work on next

The roster’s next column (Next lesson in Number Sense, Next skill to review in Chess, Next to practice elsewhere) names the one thing each student should do next. Worth a check-in lists students who haven’t started or have gone quiet for a week.

Team points

Students earn points by practicing and work toward a team goal. Under Points settings you can turn Team points on or off, set a Season goal, and turn off Students see teammates’ points so each student sees only the team total and their own points. A student can also switch off Show my points to teammates.

Art: Part A only

If your district tests younger students on Part A only, set the team’s Test parts to Part A only. Students then practice naming the works, their timed paper is Part A alone, and your report leaves Part B out.

Archiving a team

At the end of a season, Manage team → Archive team. The code stops working, and you have 30 days to Restore team before it is removed.

Trying a contest as a student

Try it as a student opens the student side of any contest. Nothing you answer counts for a team, and you can clear your answers and start over whenever you like.

Contest by contest

What Learn, Practice and Rehearse do in each contest, what to watch on your Team tab, and one tip.

Chess Grades 2–8

Learn
Short lessons on each skill, from how the pieces move to checkmate patterns.
Challenges
A daily five, a warm-up, and a Mistake lab that brings back missed puzzles; puzzles by skill start from Learn.
Challenges
The practice room: a 30-minute diagram test like the booklet, then a separate eight-question, five-minute tiebreaker.
Team tab
Your Chess page is laid out for coaches: “Teams & progress” shows each student’s skill readiness and “Next skill to review”.

Tip: Use the Lesson library and Board workshop to put a puzzle or your own position on the classroom screen.

Official UIL page: A+ Chess Puzzle

Number Sense Grades 4–8

Learn
A lesson per shortcut, each worked through step by step.
Practice
Five-question rounds on one skill, a daily five picked for the student, and missed questions that come back.
Rehearse
80 mental-math questions in 10 minutes, scored like the paper.
Team tab
Number Sense readiness and “Next lesson” for each student, and Strength by area across the team.

Tip: Print practice tests with answer keys from the Team tab for a timed test on paper.

Official UIL page: A+ Number Sense

A+ Mathematics Grades 6–8

Learn
Lessons unit by unit, every example worked all the way through.
Practice
One unit at a time, multiple choice, with the worked solution after each answer.
Rehearse
50 questions in 30 minutes, no calculator.
Team tab
Each student’s practice column (answers and accuracy) and “Next to practice”, plus Strength by area for the team and in each student’s Strength & history.

Tip: Have students work on paper during practice; the contest allows no calculator.

Official UIL page: A+ Mathematics

A+ Maps, Graphs & Charts Grades 5–8

Learn
Skill lessons, from legends and scale to latitude, longitude and comparing values.
Practice
Practice a skill, one kind of map or graph, or correct past mistakes.
Rehearse
75 questions in 45 minutes.
Team tab
Each student’s practice column (answers and accuracy) and “Next to practice”, plus Strength by area for the team and in each student’s Strength & history.

Tip: Students choose grades 5–6 or 7–8 on Learn or Practice; it sets their practice and rehearsal papers, and they can change it.

Official UIL page: A+ Maps, Graphs & Charts

A+ Music Memory Grades 2–8

Learn
Each piece on the student’s grade list to hear in full, with its performers; a piece the site can’t play yet says so.
Practice
A ladder of steps from 20-second clips: “Pick the title”, then the composer, then the grade’s own step, up to writing composer, major work and selection in grades 5–8.
Rehearse
A timed paper shaped like the student’s grade; grades 7–8 start with multiple-choice questions from the study guide.
Team tab
Each student’s practice column (answers and accuracy) and “Next to practice”, plus Strength by area for the team and in each student’s Strength & history. Each student’s “Practice steps” show how far up the ladder they are.

Tip: Each grade hears its own list, so students choose their grade first; play your class recordings for any piece the site can’t play yet.

Official UIL page: A+ Music Memory

A+ Art Grades 4–8

Gallery
All 30 works on the list, to study by artist and title.
Practice
Name the works, then answer art history and elements questions.
Rehearse
Part A names 15 works and Part B asks 30 questions, 30 minutes each.
Team tab
Each student’s practice column (answers and accuracy) and “Next to practice”, plus Strength by area for the team and in each student’s Strength & history.

Tip: If your district tests these students on Part A only, set the team’s “Test parts” to Part A only.

Official UIL page: A+ Art

A+ Dictionary Skills Grades 5–8

Learn
How the test works, finding words with guide words, and where each part of an entry sits.
Practice
Pick an area and practice with the student’s own dictionary open.
Rehearse
40 questions in 20 minutes.
Team tab
Each student’s practice column (answers and accuracy) and “Next to practice”, plus Strength by area for the team and in each student’s Strength & history.

Tip: Students need their own dictionary beside them for Practice and Rehearse, as in the contest.

Official UIL page: A+ Dictionary Skills

A+ Science Grades 6–8

Learn
Key-idea cards for each topic at the chosen grade, plus how the test works and when to guess.
Practice
Questions by topic, with every choice explained.
Rehearse
50 questions in 45 minutes.
Team tab
Each student’s practice column (answers and accuracy) and “Next to practice”, plus Strength by area for the team and in each student’s Strength & history.

Tip: Learn and Practice open on the student’s own grade; they can switch to another grade to review.

Official UIL page: A+ Science

A+ Calculator Applications Grades 6–8

Learn
Keying techniques and the rules for writing an answer the way the paper wants.
Practice
Problems by type, worked on the student’s own calculator.
Rehearse
80 problems in 30 minutes.
Team tab
Each student’s practice column (answers and accuracy) and “Next to practice”, plus Strength by area for the team and in each student’s Strength & history.

Tip: Students should use the calculator they will bring to the meet.

Official UIL page: A+ Calculator Applications

A+ Social Studies Grades 5–8

Learn
Key ideas and primary sources on this year’s outline, for each division.
Practice
Questions by topic, reading sources the way the test does.
Rehearse
40 questions in 30 minutes.
Team tab
Each student’s practice column (answers and accuracy) and “Next to practice”.

Tip: Check that each student practices their own division’s outline.

Official UIL page: A+ Social Studies

A+ Spelling Grades 3–8

Learn
Study the word list, hearing each word and its meaning.
Practice
Rounds of ten words: hear it, spell it, check it.
Rehearse
A timed paper at contest pace, sized for the student’s division.
Team tab
Each student’s practice column and “Next to practice”, Strength by area, and the words the team misses most.

Tip: Drill the team from “Words the team misses most” before the meet.

Official UIL page: A+ Spelling

Coaches: I’d love to hear from you.

Study League is new, and coaches trying it with their students shape what gets built next. A question that looks wrong, something confusing, a feature your team needs, or just how it went: please don’t hold back. Every note is read, and no note is too small.